Reallusion debuts three 3D tools

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Reallusion was at this week’s SIGGRAPH – which took place from 9 to 13 August at the Los Angeles Convention Centre – with three disruptive innovations for 3D animation: iClone 6, Character Creator and the iClone Live Motion Capture System featuring the Noitom Perception Neuron.

The iClone 6 Animation Pipeline featuring the all new 3DXchange 6 completes the chain to import, animate and export content from iClone to any game engine or 3D application. iClone 6 has a completely redesigned QT user interface, Nvidia PhysX for soft and rigid body physics, Allegorithmic Substance for dynamic materials and direct access to fine rendering with the IndigoRT render engine.

3DXchange 6 enhancements include new scene preview modes, updated 3D Warehouse compatibility and export capability for FBX and OBJ. The ability to create, animate and populate films and games with characters imported or designed and animated with iClone 6 makes it possible for indies and pros to quickly generate characters and animations for projects in Unity, Unreal, Autodesk Stingray or 3D applications.

iClone Character Creator launches an on-demand 3D character designer application to build custom characters from scratch with dynamic morphs, ethnicity, aging, skin, conforming cloth, cosmetics and fabrics. Characters are fully rigged and ready for animation and lip sync in iClone, game engines or other 3D tools.

And iClone Live Motion Capture System with the Perception Neuron enables any size studio to leverage the power of motion capture. The iClone Live Motion Capture System imports any character rig and characterises it to iClone so a motion performance can be seen on any rig, in realtime while actors perform.

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