Side Effects Software and Maxon have announced the availability of a public beta of the Houdini Engine for Cinema 4D. The Houdini Engine was introduced in 2013 on
SideFX Labs and is designed to allow Houdini’s procedural technology to work inside
other digital content creation applications. Studios can build custom effects using
the Houdini Engine API and give access to artists using Maxon Cinema 4D.
The connectivity of the Houdini Engine with Cinema 4D brings two applications
together with individual strengths in different sectors. Houdini offers new
possibilities for Cinema 4D users for simulations, creating and using complex digital
assets and procedurals, and node-based workflow. Houdini users will benefit from
Cinema 4D’s intuitive workflow, interoperability leading applications, ease of use,
speed and dependability.
Optimised effects and objects for Cinema 4D are available for free from Side Effects
in the Orbolt Store, the online marketplace for Houdini Digital Assets (HDAs).
Artists with no experience working with Houdini can access these assets directly.
“Before the Houdini Engine is integrated as an integral component in Cinema 4D we
want to offer Cinema 4D and Houdini users the possibility of thoroughly testing this
new workflow,’ notes Oliver Meiseberg, Maxon’s director of product and partnership
management. “We are looking forward to welcoming a wide range of users to our
Open Beta Programme. After thorough testing by the teams at Maxon and Side Effects,
we want our users to put this new integration through its paces in their everyday
workflows and to send us their feedback so we can fine-tune it to perfection and
offer all artists a dependable product that can handle tough production
environments.’
























