Organisers of the 28th SEA Games, Singapore Southeast Asian Games Organising
Committee (SINGSOC), have partnered with live video solutions provider EVS, to
deliver an end-to-end multimedia production service for the upcoming multisport
event held in Singapore from 5 to 16 June. The service includes a cloud based
second-screen delivery platform for multimedia content distributed to mobile
devices.
During the games viewers will be able to watch live games and near-live multi-cam
clips from the new Sea Games app, supporting Android and iOS smartphones and
tablets. Developed in partnership with NETCO SPORTS, the app will feature content
from all 36 sports at the SEA Games, including swimming, boxing, rugby, cycling
and table tennis. This is the first time such an extensive multimedia delivery
platform has been built for a major multi-sport event with the multi-cam
experience.
The live multimedia production system provided by EVS enables real-time ingest,
multi-cam editing and metadata enrichment of live content, allowing the production
of hundreds of hours of sports coverage for a worldwide audience. In addition to
ingest, clipping and storage capabilities provided by the XT3 server and IPDirector
asset management, EVS’ cloud based service C-Cast solution connects with the on-
site production infrastructure, enabling delivery of the live and near-live content to
mobile devices. Through the app, viewers will be able to select and view multiple
live games as well as on-demand replays and highlights with a multi-cam
experience.
“When planning an event like the SEA Games, preparation time always seems short
and the speed required by facilities always high,’ said Thomas Lim, head of the
Information Operations Centre, SINGSOC. “The decision to engage EVS technology
into our broadcast facilities helped us alleviate those issues and concentrate on new
innovations. When we planned on building a multimedia platform for the games, we
knew EVS’ involvement would be vital.’
Olivier Heurteaux, SVP APAC at EVS added, “Our C-Cast technology is quickly
becoming instrumental to many live broadcast events as more and more
organisations want to deliver content to its mobile audiences. Since the FIFA World
Cup 2014, millions of viewers are increasingly expecting to be able to watch major
sports events on their smartphones or tablets, and C-Cast is the most advanced
platform that enables media rights holders to do that.’

























